// ----------------------------------
// RSDK Project: Sonic 1/Sonic 2
// Script Description: Cutscene Bridge Object
// Script Author: Christian Whitehead/Simon Thomley
// Unpacked by Rubberduckycooly's script unpacker
// ----------------------------------

//-------Aliases-------//
private alias 74 : TYPE_CUTSCENEBRIDGE


// Static Values

// Tables

event ObjectMain
	if object.outOfBounds == 0
		stage.newXBoundary1 = 0x21D4
		stage.newXBoundary1 -= screen.xcenter
		temp0 = 0x21D4
		temp0 += screen.xcenter
		if stage.newXBoundary2 > temp0
			stage.newXBoundary2 = temp0
			temp0 -= screen.xcenter
			temp0 -= screen.xcenter
			stage.newXBoundary1 = temp0
		end if
	end if
	object.priority = PRIORITY_ACTIVE
	switch object.state
	case 1
		if object.value0 > 0
			object.value0--
		else
			temp0 = object.xpos
			temp0 -= 0x80000
			temp1 = object.ypos
			CreateTempObject(TypeName[Cutscene Bridge], 1, temp0, temp1)
			object[tempObjectPos].state = 4
			object[tempObjectPos].value1 = 2
			temp0 += 0x100000
			CreateTempObject(TypeName[Cutscene Bridge], 2, temp0, temp1)
			object[tempObjectPos].state = 4
			object[tempObjectPos].value1 = 3
			temp0 -= 0x100000
			temp1 += 0x100000
			CreateTempObject(TypeName[Cutscene Bridge], 3, temp0, temp1)
			object[tempObjectPos].state = 4
			object[tempObjectPos].value1 = 0
			temp0 += 0x100000
			CreateTempObject(TypeName[Cutscene Bridge], 4, temp0, temp1)
			object[tempObjectPos].state = 4
			object[tempObjectPos].value1 = 1
			PlaySfx(SfxName[Block Break], 0)
			object.state++
		end if
		break
	case 2
		if object.value0 < 4
			object.value0++
		else
			object.value0 = 0
			object.state++
			foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
				BoxCollisionTest(C_TOUCH, object.entityPos, -16, -10, 16, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
				if checkResult == 1
					if object[currentPlayer].gravity == GRAVITY_AIR
						object[currentPlayer].animation = ANI_HURT
						object[currentPlayer].state = PlayerObject_Knockback
					end if
				end if
			next
		end if
		break
	case 4
		if object.value0 < object.value1
			object.value0++
		else
			object.value0 = 0
			object.state++
		end if
		break
	case 5
		object.ypos += object.yvel
		object.yvel += 0x4000
		if object.outOfBounds == 1
			object.type = TypeName[Blank Object]
		end if
		break
	end switch
	if object.state < 3
		foreach (GROUP_PLAYERS, currentPlayer, ACTIVE_ENTITIES)
			BoxCollisionTest(C_PLATFORM, object.entityPos, -16, -8, 16, 8, currentPlayer, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO, HITBOX_AUTO)
		next
	end if
end event


event ObjectDraw
	switch object.state
	case 0
	case 1
		DrawSprite(0)
		break
	case 4
	case 5
		DrawSprite(object.propertyValue)
		break
	end switch
end event


event ObjectStartup
	LoadSpriteSheet("SBZ/Objects.gif")
	SpriteFrame(-16, -8, 32, 32, 457, 231)
	SpriteFrame(-8, -8, 16, 16, 457, 231)
	SpriteFrame(-8, -8, 16, 16, 473, 231)
	SpriteFrame(-8, -8, 16, 16, 457, 247)
	SpriteFrame(-8, -8, 16, 16, 473, 247)
	foreach (TypeName[Cutscene Bridge], arrayPos0, ALL_ENTITIES)
		object[arrayPos0].priority = PRIORITY_ACTIVE
	next
end event

event RSDKDraw
	DrawSprite(0)
end event

event RSDKLoad
	LoadSpriteSheet("Global/Display.gif")
	SpriteFrame(-16, -16, 32, 32, 1, 143)
end event
